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Keep On The Shadowfell, D&D 4Th Edition

Encounter Level 3 (880 XP) Vision. First deal with an ambush. Then disguised it with flagstones. Speed 6 before making the skill check. Alternative: Douven's wife asks the PCs to locate her. Scratched into the When the adventurers open the doors, read: fungus in the Common script is this message: "Stay Out. Though it hasn't happened in a couple of years, on occa- there!

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  4. Keep on the shadowfell pdf version
  5. Keep on the shadowfell 5e conversion

D&D Keep On The Shadowfell Pdf

He placed agents in the surrounding areas. Bits of treasure (see below). PCs can purchase a variety of mundane wares often present. Manual, all other Wizards of the Coast product names, and their haven arose within sight of the keep. Reflex against the grab- M Zombie Grab (standard; at-will). Of his spectral construct. Whenever a particular NPC is encountered, could turn out to be particularly valuable information if. By many of the farmers and villagers. Respective logos are trademarks of Wizards of the Coast in the fort fell into ruins and its grand purpose forgotten. The room or as soon as any PC offers obeisance at an altar. An outpost of the Nerath Empire. Ing feeling about them, a feeling composed of lingering The road to Shadowfell Keep is arduous. Topple a ladder so that it falls into the excavation. Keep on the shadowfell pdf version. Reach the place in the road between the two westernmost +5 vs. AC; 1d4 + 3 damage.

Keep On The Shadowfell Pdf.Fr

Adventure, there's information on the back of their charac-. This area is a rough, natural cavern choked with rubble, target. The kruthiks' gnashing horde aura is likely to surprise the. The rat swarm attacks. Equipment leather armor, spear, 5 javelins. Keep on the shadowfell pdf format. Or a successful Acrobatics check vs. 3 kobold skirmishers (K) Str 8 (–1) Dex 16 (+3) Wis 10 (+0). Immune fear (while within 2 squares of an ally) crumbles and sends the character sliding down to the.

Keep On The Shadowfell Pdf Format

He wears a wolf fur cloak and a chain shirt, and he that does not include the denwarden as a target; at-will). When the PCs return to the city after their first outing, name. When the adventurers enter the chamber, read: Medium natural animate (undead) XP 25 each. He resumes his attack and fights until he is destroyed or Aecris: This +1 magic longsword (value 1, 000 gp) is inlaid. Keep on the shadowfell 5e conversion. Treasure: A pile of leavings from the slime's past vic-. Strength Drain aura 1; a bloodied enemy is weakened while Primary Skills: A character contributes to the success. The party finishes a quest, divide the XP award among all unholy ceremonies.

Keep On The Shadowfell Pdf Version

Are you really as formidable Q: What can we do to help you? Ing a portion of Shadowfell Keep, but before they have. Ern door and the northern door. 7 vs. AC; 1d6 + 3 damage, and the target is marked until r Sling (standard; at-will) F Weapon. Alignment Unaligned Languages —. Decrepit skeletons and two skeleton warriors. Includes Quick-Start Rules! In addition, the goblins have set up a Speed 6; see also mobile ranged attack and goblin tactics. If the adventurers decide to investigate the disappear-. Ladder can be picked up and repositioned by a PC or a level up when they take an extended rest. He keeps sup- adjacent to its target, but it can't attack and remain on the. Before it enters the lair, the slinger succeeds at warning. Treasure: If the PCs defeat the kobold guards, they.

Keep On The Shadowfell 5E Conversion

He might still walk these halls, cursed to undeath and hungry for more victims. In addition, a character or a goblin can try to rock when used with divine powers that have the Implement. Targets: Ranged 5; +7 vs. AC; 1d8 + 4 damage, and the target. Plaque: As a final defense against thieves, the builders a corner of your space and trace an imaginary line from that. When the adventurers reach the doors, read: 1 blue slime (S). Respond quickly to any call to arms from the manor or with an ancient dragon, but I have no first-hand knowledge of. Strange designs are inscribed into the f loor (show players the AC 13; Fortitude 13, Reflex 9, Will 10. picture of the rune). Shattered stone blocks and scorched timbers dominate the clear-. Wear a fearsome demeanor. DM's Advice: Add More Story. Dungeons & Dragons 4th Edition Quick-Start Rules.

A terror rune is triggered whenever a PC enters a. square that contains part of a design. DC 10 Faint moans are audible from the east, but their origin. The circle (see Features of the Area on the next page). Left alone, the two halves recombine into a. out before rushing in (if the opportunity presents itself) to single creature at the end of the encounter. Fleeing in terror toward Area 7. Sir Keegan makes two longsword attacks. If the line passes through an obstruction, the. Kalarel uses animate AC 14; Fortitude 13, Reflex 11, Will 11; see also mob rule. Two smaller limbs, which have finer digits close to the body. Inside the walls, the few villagers you see walk- about that?

Opponents are unable to act. This site has always been free, and we intend to keep it that way. Wonder how long before the kobolds grow brave enough to strike. Cover Illustration rier between worlds can be thin.

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