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The "Patch Notes Are Art" Thread - Games

I'll also take the time to put our Glorious Leader to work managing the stocks, because you need at least the lowest nonzero precision category to be able to use the z-stocks menu to zoom to specific items. Camel hair is most commonly produced in Inner Mongolia and other areas in China. This is the cat's primary defensive protection against bloodthirsty butchers who can't slaughter animals who are someone's pet. Thankfully, this was fixed in the subsequent release. If you have access to silk on your map, you may prefer to substitute a food crop for one of the fiber crops, or brew the excess pig tail into dwarven ale. Taken to literal levels when the mood affects the mother of a baby dwarf. A dwarf on fire will continue with his/her normal routine, setting everything on fire that they pass. If you prefer to create dyed cloth by dyeing the thread beforehand, you may want to Set Workshop Orders so that dwarves only weave dyed thread. Also, once you reach a fleeing creature it will stop fleeing and attack you, and only unconsciousness (or death) will stop them. The "Patch notes are Art" thread - Games. Played straight with Giant Desert Scorpion venom. He said that he would continue updating the free ASCII version on the Bay 12 web page as Dwarf Fortress Classic.

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This is generally the way fire hurts a unit: tissue of living non-plants don't really burn when caught on fire, it just melts and keeps the fire going. Two notable examples are saltwater crocodiles and cave crocodiles, which lay up to 70 eggs and up to 60 eggs respectively. Farms still aren't farming. This pleases me greatly. There are six crops that you can grow that are used in the clothing industry (2 for cloth, 4 for dyes), and three types of raw silk that can be harvested with varying degrees of difficulty. F@#K you, save corruption -- Let's Play Dwarf Fortress (again) (Profanity warning. Magma doesn't have pressure until you give it some, but I'm still worried about digging down and having magma come spurting out and go all Ol' Faithful on us with fatal results. He would try to crawl to a workshop, but dwarves tasked with tending to the wounded automatically dragged him back. Fuck you Dwarf Fortress. While they're eating. Worked adamantine is about as dense as cork or styrofoam, an order of magnitude harder and sharper than steel, and does not shear one micron. Doesn't matter, toddler throws itself into the fight with reckless abandon.

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And a drain is gonna be useful regardless. Becoming a husk/thrall is another matter entirely, as people will react appropriately to your unlife. If you would prefer not to worry about creating the raw materials, you can usually trade for thread and dyes.

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Beneath the Earth: Since DF 2010, practically all areas now have several layers of extensive underground caverns complete with giant mushrooms and creatures such as giant cave spiders. All Myths Are True: There's always supporting-to-conclusive evidence to be found for any event of the Age of Myth: razed hovels, plundered hoards, injured victims, surviving eyewitnesses, and the beasts themselves. Additionally, the offspring are always the same sex of the natural born parent. It also contains the closest thing to a Final Boss Adventure Mode has: An Archangel. For even more Fun, trap a Bronze Colossus in a pool of magma. Blob Monster: Cave blobs, small cavern creatures that pose little threat. Names of Animals That Give Wool. They're not, however, Always Chaotic Evil, and can escape to join other civilizations; if able to reproduce (some have No Biological Sex), they can even produce independent populations. At least my soldiers are having fun naming their weapons and shields. Now, you are only informed if there is a witness to notice the deed. 31, syndromes can have one or more of over a dozen different effects, each of which may affect one or more body parts or subsystems and have values determining chance of resistance and recovery time, if any.

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High up in the cavern there was a wide ledge and on the ledge there was a goblin, chilling out right where I had created it. A similar situation can happen if the temperature is turned off, by mixing water and heat-less magma, encasing the victim in obsidian. Once that happens, I can put in more organized workshop areas and get production stabilized. The coarser wool is often used in making wool yarn used by hand-knitters. Ah well, if we find the caverns while digging beds, I'll just build around. Forest fires can burn around compounds with walls built from wood. Dwarf fortress yak hair thread lift. I think they are depressed as well, so maybe something like that? Unusually Uninteresting Sight: Vampires are supposed to garner suspicion in world gen from feeding on people, but it's currently bugged to the point that a vampire can consume thousands of people in one village without getting caught. Any species capable of supporting a civilisation can be made playable. When we do, it's gonna be fun. Nerve damage is impossible to recover from. The *wooden bolt* hits the goblin swordsman in the left eye, breaking it. This applies to body parts as well, so long as at least one has a GRASP tag (mouth, hands, pincer, etc. A mason, which isn't super exciting (he'll probably make furniture, though, instead of a garbage craft), but he DID go fey, which means he'll be legendary.

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S mean it's on fire, the xx meaning there's not much left of it. Cursed with Awesome: You can desecrate an altar or temple and have a deity "curse" you to become a vampire or werebeast. Did the amber titan actually die to the zombies? There is a meme among the players about where the first anvil came from, since no dwarf would be able to build the forge to create the first anvil. Dwarf fortress yak hair thread. Oh, there's the sad gross cheese, the children say, as they play make believe in the cheese stink cloud. Now, one of the new mechanics is that creatures now experience the "flight" half of the fight-or-flight response. Booby Trap: Anything from mostly single-use "trap" tiles, like weapon and cage traps, to player-designed deathtraps, which can spread magma around dozens of tiles. Animate Inanimate Matter: A number of very rare, very powerful entities are randomly generated in nature and appearance. If a dwarf has spent more than a full year without seeing the sun, they'll experience mild dizziness, pain, and fatigue. Though turning your fortress into a third-world sweatshop is definitely the sort of thing that appeals to the memetic DF player. Like being accidentally told to pull a lever that for some inexplicable reason locks their bedroom door and opens a floodgate that fills the room with magma.

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Babies in fact make good shields for mothers who run into battle. There are no stockpiles that can accept them at all. The same version also introduced "husks"—undead beings with a singular hatred for all life and much stronger and tougher than they were in life. Dwarf fortress yak hair thread for sale. Idiosyncratic Difficulty Levels: No direct difficulty levels, but in adventure mode, there are three tiers for the level of ability and attribute points you start with, the latter of which also decides your maximum attributes: peasant, hero, and demigod. Hit the second cavern layer. Coup de Grâce: Unconscious foes are open to any attack you like, which will be guaranteed to hit and do massive damage. V50 made Savage biomes even more unfriendly with the addition of 'agitated' animals, which can cause what is basically a siege of giant, very angry, very murderous animals on your fort. How do I make cloth? You lose no control over your character, allowing you to be as kind or vicious as you please, and in fact it's recommended—night creatures are Made of Iron while necromancers have an easy supply of allies.

I Surrender, Suckers: You can fake a surrender to get a surprise attack. Bag of Holding: Your adventurer can carry around a dozen dead wolves, three barrels of booze, a massive supply of food, and 800 million fistfuls of sand in his backpack, but the weight will still slow him to a snail's pace. It also looks like there are lots of goblin settlements in the south. England expects every man to do his duty. He loved cloaks so damn much that he would collect and wear thick stacks of them to the exclusion of any other item of clothing except socks—because every dwarf loves their socks.

An Arm and a Leg: Slashing weapons (particularly weapon traps full of serrated discs) will sever arms and legs and send them flying. Note Or even better, anything made of pitchblende note. The game is highly mod-receptive, and Toady has stated that he wants a high level of end-user modification ability, which will have its own high-level programming language that's trivial to pick up and start using. What the Hell, Player?

Forgotten beasts, titans, and demons are all immune to traps. I don't want to know what I'm up against before I'm up against it, so, I'll just go where you send me (though keep in mind that if we go near the tower, the tower will be the ONLY interesting feature, zero percent chance of non-necromancer reanimation or evil weather of any kind, or the special animals that can show up in evil areas) and if we end up somewhere boring, I'll just say "whoops that never happened" and go to the next place suggested. Might be worthwhile now! Creepy Souvenir: Vampires carry a trinket for each person they've killed, made from their hair, bone, teeth, or nails. It's the other way around. On another positive note, once your bookkeeper has "done enough work" and stops working completely, even if he dies you'll never need another one again as the books stay perfectly updated forever. Fixed a low stability warning on game start that disappeared after the first daily tick, because the apparatus of control and repression cannot be relaxed for even an instant. That was going to be top priority, but now I'm thinking we'll have to set up a dodge-hall and deal with the zombies seperately. They're very profitable, the logistics chain for making them is one of the less complex ones and traders always have loads of cloth anyway, but they're not exactly a dwarven sort of trade. He wants two things: cut gems and bones. I'm pretty sure it's not a pipe, just the sea. Conditioned to Accept Horror: It is possible for dwarves exposed to repeated but manageable mental trauma to build up a resistance to it.

It's quite possible for a fortress to be swarmed by a growing horde of clones of the same person. And then dump water on it, freezing survivors in solid rock and drowning the rest. However, this reminds me of two things.

Sun, 19 May 2024 06:58:53 +0000