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Added text boxes to drawing capabilities. Fixed formatting bugs in Pyromac script exports. Download moka pos for pc app. Applications like this are not only suitable for goods sold wholesale but also very well used for items sold in retail such as clothing stores. Changed definition of 'next firing row' to be rows with effect time at or immediately after the playhead. 'Create cake effect from selected items' adds 'XXX Degrees' to calculated VDL to incorporate the cake fan angle correctly. Fixed 'Racks > Add racks for show... ' involving flames and other_effect effects that don't need racks.

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We strongly recommend not to use it with VPN as it may invite legal issues. Made opening a show file or changing show duration automatically resize the timeline width to full duration of show. 6, including device table. Added 'About Finale3D' menu item. Added checkmark image. Added two new fields/columns to parts: color and subtype. Improve DMX safety channel effects.

Added support for the tiltable rows type of rack in the new addressing function, 'Re-arrange tubes in adjustable angle racks to avoid collisions. Updated Norwegian UI translation. FireOne import/export works again. Added a white tip at the bottom of empty cue flags so user can easily identify any remaining empty cue flags in a dense show.

Made non-chain items insert a single device no matter what the value in the 'Devices' column is. Added a number of new field options for labels in order to support rack labels, namely, Rack Part Number, Rack Part Number And Description, Rack Size, Rack Size And Description, Rack Annotation, Rack Cluster Annotation, Rack Angle. Fixed timeline scrolling UI and scrollbar behavior in over-extended circumstances. Performance should be improved, but some icons might not be pictured as well as they previously were. Added 'Scrit > Time adjustments > Re-align cues on event time' to convert cues of multiple effects alignted by their effect time to having the same event time, for pin board shows. Added optional dmxSpeedMin and dmxSpeedMax parameters to:power and:rpower functions in DMX Patches. Currently it just disables fancy motions like serpents and bees). Revive Account dialog. Download moka pos for pc full. Effect Editor: Add emit-distance field to effect editor for fountain trails. Add DMX channel range column to positions window, read-only, based on fixture type.

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Made 'C' hotkey invoke effects window with search field focused and search text highlighted and arrow keys hot from within the search field to select rows, and control-enter hot to insert, and control-shift-enter hot to replace-with-effect. Remove smoke puff rotation. Download moka pos for pc 32-bit. For importing HBS files, fixed the default tip color for HBO40, 43, 47, 48, to red. Shorten menu item names in 'Add compatible DMX effect' menu by removing the fixture type since it isn't necessary. Make scroll wheel zooming in the backwards direction slide the focus point backward slightly while zooming out to compensate for the forward slide when zooming maximally close.

Changed name of 'script_rail_pin_report' default reports to just 'script'. Fix 'pink bug' that was appearing for 'rainbow' effects. Removed the UI links and palette from printed rack layout diagrams. Added 'With Default Angle' effect for setting the rest angle for Explo X2 Wave flamer macros. Added consolidation functions for all fields of all tables, for chain/group show-as-one-row consolidation and in prep for reports. Added a new function 'Clear addresses at selected positions. Made the collections filter in the 'Add racks' dialog include all collections that contain racks, even if none of the racks can contribute on account of being incompatible or having a part number conflict with another collectipn. Added 'Script > Hide special > Hide as group / Hide timeline bars and trajectories / Hide timeline bars and trajectories as group. Made 'Break apart chain' clear the 'Chain Device VDL' field. Added tab and shift-tab as hotkeys for design window to select next/previous position. Made show importer recognize 'Rail Address' as a column header to help Merlock users who export as a CSV firing system and then import and re-export as Finale Generic for their old Merlock software. Added drag-and-drop from module pin to module pin in rack layout, to support moving effects from pin to pin visually. Switch to SketchUp SDK 2018.

Step 1: Download and Install MemuPlay on your PC. Fixed bug that close box in table window filter field would also clear quantity selector. Tune spark rendering to be better-performing. Added Brazilian Portuguese translation. Fixed voice cues bug with chains, that all shells were getting voice cues. Fix 'silver & green peony'. Hovering over event on timeline now highlights the position also. Implement "ACES" tonemapping for lighting and color. Fix fountain speed bug. Combine nearly equal durations and delays in 'Combine as cake' to avoid rounding error in shown VDL output. Simplified racks and addressing menus for Hobbyist and Pro. Many changes to the renderer.

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Made dialog windows scrollable vertically, using scrollwheel, up/down arrows or page up/down keys. Added a warning message if user tries to address show, position, or range of events that are all locked, since it is confusing if nothing happens. Fixed some minor specs of some of the cakes in the generic effects collection. Fix bug with Finale Inventory sync and very long descriptions. Fix layout bug on Create Account dialog. For importing HBS files, reverse engineered HBO31 falling leaves and ti salutes. Fixed module count in Cobra and Pyromac export summary dialogs, which previously conflated DMX universes with modules. Google Meet Google LLC ยท Business.

Change installer finish button to read 'Run Finale3D'. Fixed 'Script > Chains > Set chain delays' which previously was based on delays between effect times, which isn't correct if shells in the chain have different prefires. Fixed blueprint menu checkmark after saving blueprint. Fixed notes field in Finale Generic CSV export. Added a new function 'Re-address selected positions' with hot key 'M' which is handy for addressing in the design view. Fix bug: previously, we did not render water when the terrain brightness was set to 0. 0000 happened to correspond to safety channels for flames, which is not a good default because safety channels are exempted from the 'DMX > Detect and fix overlapping effects' function.

Changed RFRemotech's name in menu. Fix bug causing DLY to not affect simulation sounds.

Wed, 05 Jun 2024 08:21:10 +0000