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Genshin Impact X Reader They Hit You - Download Moka Pos For Pc

He couldn't go with you and it was his biggest regret. Beck and call, whenever you need him, he's there for you. You wanted to be in his arms. But he knew holding you back would do nothing, therefore he poured all his faith and trust in you. One, it wouldn't work, your wounds were too deep, two, he was a human, not a wolf.

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He desperately wished he could heal you (I don't think he can... ), make you all better so you wouldn't have to hurt so much. You still got an earful though. His heart had almost stopped when he saw you walking towards him. Don't mind him, but once his worries are eased a little, he backs off. Venti: - You were on your way to Mondstat from Liyue where you ended up on a beach with more ruin guards than you could handle (may the lord protect you if you wander there on accident). You'd never been so scared and the only thing you could think of was Diluc at that moment. Genshin impact x reader they hit you in the dark. Scared he might lose you and that you might never come back. He tries to get away from work as much as he can to spend time with you. He knew it was hard to shower with all those wounds and he didn't want your stitches to open up, so he was a bit strict. Something that might need time to recover from. He even kissed your injuries to help them heal faster. As the doctor was stitching up the larger gashes, he was cleaning up the blood around your face and whispering words of encouragement to you. As the doctor patches you up, he sits beside you, holding your hand and giving you kisses every now and then, telling you you're doing great and that you'll be ok. In fact, he'd taken your hand and squeezed your wrist to feel your pulse.

He ran to you but the second he reached out to touch you, he pulled back a little. On the outside he looked calm, on the inside- well it was chaos. But he couldn't spend every minute with you, so he needed to learn how to ease his own anxieties. Thankfully, the boss of the inn was able to find some help for you and helped patch you up, while Xiao waited patiently. Genshin impact x reader they accidentally hurt you. He was reluctant, constantly checking up on you and even wanting to go on adventures with you. He didn't even want to think about what could've happened if you weren't able to come back... - He kept you close.

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You needed a cleansing heart... or four. It was weak, but it was there. Childe had set up a cute little date for you two, but you were running a little bit late. He's got meals, blankets, cuddles, kisses, whatever you need. No one is allowed near you until you're fully healed, Razor doesn't let anyone get close. This will never change. Finally, he heard you scream and jumped, his heart leaping out of his chest. He felt as if the wind had been knocked out of him and he'd completely frozen up. Genshin impact x reader they hit you meaning. He stayed by your side and even helped patch you up, wanting to do as much as he could to help.
He's got a plate of food. Once his nerves and anxiety die down, he backs off quite a bit. He knew your friends could help you so he rushed you back to Mondstat (I'm sure this is probably wrong, feel free to roast me). Everything felt so weird, it felt like a weird out-of-body experience for him. He ran to you and pulled you into his arms, desperately searching for life. Oh he can smell your blood from a distance. So he had to trust you. Diluc: - You had been hunting some abyss mages down and everything was going great... until it wasn't.

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He still won't forgive himself... or pick up a book. He's going on adventures will you- well ok, he's going EVERYWHERE with you but for a while. He's actually terrified to let you go, but he knows you. He wanted to be around you 24/7, but he's really busy.

Don't bother trying to argue, it won't work. His heart was beating so fast and he couldn't catch his breath. He helps you with everything. So, he does let you go... as long as he can stick to you like glue (Cries in no Venti). He felt himself going insane when he couldn't find you. Razor: - You had decided to challenge Electro Hypostases on your own... You should've been more careful. This is how we're starting out.

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He gave you water and held your hand throughout the entire process. Cuz Aether needs one! How could he fail you like this? He even growled at a doctor when you whimpered as you received the stitches. He pressed his lips to yours, ignoring the taste of iron that followed. You were covered in blood and you weakly reached out before you fell. Why was he so slow?! A rookie mistake almost caused your death. He might just join you on a mission or two. You got careless, wandered into a hilichurl camp, only to get floored by 4 mitachurls. No matter what anyone says, they can't take you away, so he goes with you everywhere. Of course, you would never say no to going on a few adventures with him.

Childe: - You had just finished up your commissions and were head home when you stumbled upon an Oceanid. His heart almost stopped when he saw your bloodied form walking towards him, reaching out ever so weakly. Includes: Aether, Kaeya, Diluc, Venti, Razor, Xiao, Xingqiu, Zhongli, and Childe! He immediately helped clean the blood off of you, trying to be as gentle as possible. He stays by your side as much as possible. How could he let this happen to you? You were lucky you came back alive. As long as you're with him. Why were so you far away, dammit? Slowly, it made sense that he was scared. He was starting to get worried and when he asked Katheryne, he was surprised to learn that you hadn't returned home from your commissions. He felt as if someone had done all that to him instead. He stayed with you, nursing you back to health.

Did you need an adventuring partner? He immediately runs to you, with Katheryne following. But when you called out to him, he was yanked back to reality. And you're the perfect candidate. He helps you with EVERYTHING. You best believe he's hunting down every single abyss mage in existence. After your full recovery, he's a little bit hesitant to let you go on your own. Kaeya: - You had been fighting hilichurls for a commission and the last thing you had expected was multiple Mitachurls to be around. When he saw your bloodied form fall to the floor, it brought him back to reality. He genuinely believed it wasn't you.

Effects: Fix bug caused by using a 'mine' break patter for aerial effects. The financial statements provided are financial statements on a real-time basis, both online and offline. FireTEK exporter: truncate effect names to 30 characters. Changed FireControl addresser to use 3-digit rail addresses. Changes to effect tree structure.

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Site layout: Fixed clipping bug with background image. Import 1 shot candles as having type = single_shot. Fix bug causing serpent/whirl/bee/spinner/etc mines to 'go crazy'. Log in moka post. Changed column names in filter bar expressions to use internal names instead of localized names so that blueprints are independent of language translations. Vertical indicator on timeline when hovering over effect in group that doesn't have a cue flag on account of not being the primary effect in the group. Added new function for positions, 'Raise position heights.

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Added the page break conditions to the title of the labels pages, so for example if you have page breaks on universe or module, the title of the page will indicate the universe or module shown on the page. Prompt to sync unsaved finale inventory changes on exit. Simplified the filter for DMX effects, removing DmxPatch! Rename login checkbox to 'Sync with network'. Expanded 'SequenceFire' page numbers for StarFire exporter by supporting 4-digit and 5-digit Track numbers. Added red square warnings on rack layout screen for incompatible rack type, effect type, angle, or size. Improve performance on Mac computers. Download moka pos for pc download. Changed specification of the Coordinates column of the Finale Generic CSV export format to include the effects' position-relative PAN, TILT, SPIN angles instead of world-relative HEADING, PITCH, ROLL angles; leaving the angles of the positions themselves as world-relative HEADING, PITCH, ROLL; and also made the corresponding change to the show import functions for importing Finale Generic CSV with full PAN, TILT, SPIN effect angles. Fix a crash when running in BootCamp on Macs. Change progressive render framerate target to 60 fps, which results in more flicker while scrubbing, but also more responsiveness. Made it possible to re-address a position even if it has no events, no pre-assigned rails, and no start module, in which case the first unused rail address is the default starting point.

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Fixed bug causing initial inventory sync to not happen. Added 'DMX > Detect and fix PAN angle problems with Move-To effects... ' to fix Move-To animations that have inconsistent PAN angles. Improved Russian and Ukrainian localizations. Download moka pos for pc version. You can download it using the link given below, after the instructions. Added 'Auvi Spark' fixture. Fixed cake rack definition in standard parts to make it compatible with ground effects.

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Reorganized effect menu items, movingall import functions to file menu. For importing HBS, reverse engineer old-style HBO31, 32, 34, 35, 36, and 37. Added Pyrodigital manual script mode, supporting macros and zipper fire -- select from module type selector. Add more logging around FIN file saving to help diagnose a bug affecting a few users. Fixed 'Add racks for show' for circle racks that have straight-down tube; previously it wouldn't add or fill racks that had a straight-down tube. Changed 'signup' button into 'create account'. Site layout: add 'Front view and position grid orientation' field to 'Show > Set show information' dialog, which enables the user to redifine the angle of the Front, Top, Side camera presets along with the position grid and snapping and rulers. Added cursor image change when cursor over timeline selection strip on bottom.

Dragging playhead on timeline will snap to cues, with an option to turn this behavior off. Fix bug in simulation heights for multi-layer mines (e. 'red mine w/ blue above'). Fixed rendering bug causing stars and sparks to appear out of nowhere when the scene complexity hit the render particle limit. Make terrain/sky/model brightness a text entry parameter in render settings dialog rather than a dropdown. Updated the Pyrotronix PTX2 exporter for DMX support for triggering pre-defined presets on the controller -- please see new Pyrotronix PTX documentation in the firing systems section on the finale software documentation page. Fixed DMX channel labels in exported scripts for user-created fixture definitions. Turned off the Piroshow exporter feature that automatically separated shots by 10ms to accommodate electical limitations, and made it optional for users to add by creating a per-show settings of 'piroshow10MsSeparation' with value = true. Fix layout bug causing the 'button bar' to not appear at the bottom of the sync dialog.

Sun, 02 Jun 2024 03:48:42 +0000